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- This is a text-only version for now. I will put an html version up as soon
-
- as I finish putting in the codes and pictures. I will keep this text
-
- version available for downloading since I have had so many requests for it.
-
-
-
-
-
- It's here! Oct. 30th - Devil's Night, the commercial release of...
-
- --------------------------------------------------------------------------
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-
-
-
- - F A Q -
-
- v1.0.3
-
- By Arne Michaelsen
-
- Email - arne@cco.net
-
- --------------------------------------------------------------------------
-
- Anyone with information that can update this FAQ, please write to me at
-
- arne@cco.net, and make the subject line "new info"
-
-
-
- If you have downloaded this from a BBS or a newsgroup and have World Wide
-
- Web access, visit my home page at http://www.cco.net/~arne to find the
-
- latest version of this FAQ.
-
-
-
- Hexen FAQ 1.0.3 - Based on the commercial release of Hexen 1.0 on October
-
- 30th. This FAQ is back in text-based form so that I could get it out
-
- sooner. Also, many people have asked me to make a text-only form for
-
- downloading. When I have the time I will put both this and the html
-
- version on my web page (http://www.cco.net/~arne) for your viewing
-
- pleasure.
-
-
-
-
-
- .--------.
-
- |Contents|
-
- `--------'
-
-
-
- Important!
-
- What is Hexen?
-
- What's new in Hexen?
-
- Version info
-
- Multiplayer
-
- Cheat Codes
-
- Classes
-
- Weapons
-
- Artifacts
-
- Armor
-
- Monsters
-
- Other programs
-
-
-
-
-
- * I have taken out the "levels" section temporarily. I will put it back into
-
- the next version with a lot more info... I removed it for now so the main
-
- faq can be realesed with the new code information.
-
-
-
- * I have removed the section on scripts and wad files. This is covered
-
- much more knowladgably by Ben Morris's technical specs. They are
-
- available from ftp.cdrom.com or at my web page:
-
- http://www.cco.net/~arne
-
-
-
- .----------.
-
- |IMPORTANT!|
-
- `----------'
-
-
-
- The Full Version (1.0) is out! Go buy it! Now! We know where you live!
-
-
-
- For those of you who still haven't tasted it yet, there is a demo available
-
- from ftp.cdrom.com (or your nearest mirror site) in the idstuff/hexen
-
- directory. It is approx. 5.7 megs zipped (almost 11 unzipped) and has
-
- four levels in it.
-
-
-
- The full version comes on 7 3.5" disks (or 1 CD-ROM) and takes about 22
-
- megabytes of hard drive space (cd-rom owners can run it from CD).
-
- The saved games directory will eat an additional few megs since the saved
-
- games tend to be huge.
-
-
-
- CD-ROM owners also get to listen to great CD music recordings instead
-
- of midi music for the background music on the levels. You can even play
-
- any CD you want (I suggest Devo's Greatest Hits).
-
-
-
- Hexen is being published by GT Interactive. Their web page is
-
- http://www.gtinteractive.com (go figure!)
-
- They have a lot of info on Hexen, including a lot of story background.
-
- Some of their pictures and such are wrong though ;)
-
-
-
- Now I heard (from id themselves) that there will be an 8-player patch
-
- coming out soon after Hexen is released. Look for it! Play it! That's
-
- not a request...
-
-
-
- .--------------.
-
- |What is Hexen?|
-
- `--------------'
-
- Hexen is the sequel to a great game called Heretic by Raven Software.
-
- Hexen's full title is "Hexen: Beyond Heretic." Heretic was the first game
-
- to use the now infamous Doom 3D engine. It took the awesome 3D
-
- first-person perspective of Doom and put it into a fantasy setting. It
-
- also added a lot of new features to the basic game-play structure of the
-
- Doom Engine. Unlike Doom, Heretic allowed the player to look up and down
-
- (to a limited degree), carry items around and use them when you pleased,
-
- even fly! It also added ambient sounds, currents, and wind to the levels,
-
- as well as objects that could be pushed (and carried off by the wind!).
-
-
-
- It had a lot of subtler improvements as well, like better texturemapping,
-
- more detailed objects, even partial transparency as opposed to Doom's
-
- "Predator" looking partial invisibility. All of the eight weapons had two
-
- modes of fire each, giving 16 different ways to kill your friends!
-
-
-
- And now, here comes the sequel to Heretic... Hexen! Hexen has added some
-
- major changes to the way the Doom engine represents the maps, not to
-
- mention more intelligent monsters, a bigger collection of artifacts, and
-
- even different character classes!
-
-
-
- .--------------------.
-
- |What's new in Hexen?|
-
- `--------------------'
-
-
-
- For those who haven't played Heretic, it had a set of items that could be
-
- carried and used at any time in the game. This was new to the Doom
-
- engine. Hexen also has most of the first Heretic's artifacts, plus many new
-
- ones! Hexen also has added a lot of atmospheric effects (like lightning
-
- in the background and MANY ambient sounds). Another nifty effect seen in
-
- level 1 is that you can actually break windows! There are some other
-
- pieces of terrain that can be affected too, like the trees that can be
-
- destroyed, even a large bell that you can ring! The sky textures can be
-
- two layers now with parallax scrolling. On some levels there is a mountain
-
- background with clouds scrolling by. Some other levels have two layers
-
- of clouds scrolling at different speeds.
-
-
-
- The first thing you notice when playing is that you can choose one of
-
- three characters to play now! They all have strengths and weaknesses.
-
- (The details of each has moved to another section)
-
-
-
- When playing Hexen, there is a lot more emphasis on puzzles and traps
-
- now. No more simple hacking and slashing! (there still is a lot of that
-
- though!). I have found some rooms with very interesting traps, from
-
- crushing pillars to poison darts to rapid-fire shards of ice! Not to
-
- mention very deep pits, spiked balls, and the occasional earthquake!
-
-
-
- Another new feature is randomness in the terrain. Sometimes pulling a
-
- lever can do one thing, but play the level again and it might do
-
- another. This randomness is not used to a major extent in the demo, but
-
- has a lot of potential for making levels that are different each time you
-
- play.
-
-
-
- Yet another new thing is the ability to travel back and forth between
-
- worlds. For instance, level 2 has portals to levels 3,4,5,6 and 7 (only 3
-
- and 4 are available in the demo, however). Some actions you do in one
-
- level can affect another. Sometimes you have to get an item in one level
-
- (like the flame mask) and bring it to another to accomplish your goals.
-
-
-
- Another big difference is the way the difficulty levels are set up. On
-
- skill 1, artifacts that replenish your life will be automatically used if you
-
- are going to die. Also, skill 5 acts a lot like the skill 5 (Nightmare!)
-
- from Doom, except the monsters do not respawn. In fact, the -respawn
-
- function that worked on all other doom engines does not make a difference
-
- in Hexen. In fact, the "respawning" happens at any skill level, it is just
-
- more frequent the higher the skill level you choose. This is not real
-
- "respawning" since dead monsters are not coming back to life. Instead,
-
- completely new ones are being created in random places on the level. They
-
- just ensure that the level is never completely empty.
-
-
-
- There are two very important changes to the engine now that make it
-
- more powerful than ever:
-
-
-
- 1) The lines that make up the walls can be moved now! In Doom, doors
-
- could only open up and down. In Hexen, they can swing or slide as well!
-
- There is a trap in level 4 where you are on a narrow ledge and the wall
-
- moves out to push you off! Being jammed between two moving walls can
-
- really hurt too!
-
-
-
- 2) Probably one of the best changes: Triggers now activate scripts
-
- instead of single actions. Now walking into a room can do all sorts of
-
- neat things at once, like lowering the lights, opening two doors behind
-
- you, teleporting monsters into the room, and dropping the floor 20 feet!
-
- Scripts can also be used to automate "continuous" actions. See the end
-
- of this FAQ for more info on scripts.
-
-
-
- .------------.
-
- |Version Info|
-
- `------------'
-
- The first version to be released to the public was the "retail store beta"
-
- around the beginning of October. It had 4 levels, working multiplayer and
-
- a lot of little bugs. But that's why it is "beta."
-
-
-
- The demo of Hexen was fixed up and re-released (with a lot of bugs fixed!)
-
- on Oct. 18th. This was called the official "Demo" version. The major
-
- changes from the beta were mainly in the behavior of the classes and their
-
- weapons. Nearly all visual bugs were fixed, as well as being made much
-
- more stable and crashing a lot less. It rarely crashes on my system
-
- anymore, although it still happens once in a while.
-
-
-
- Now the commercial version 1.0 is out. It is nearly identical to the
-
- demo version, but with all 30 levels.
-
-
-
- .-----------.
-
- |Multiplayer|
-
- `-----------'
-
-
-
- When I hear more about id's 8-player upgrade, I will post it here!
-
-
-
- Hexen may be played with 2 players via modem or serial link, and 4 by a
-
- local network (just like the rest of the Doom engine games).
-
-
-
- Deathmatch mode makes tons more objects appear on each level. This usually
-
- includes one of every weapon for each class and all 3 pieces of the
-
- super-weapon for each class as well. Many scripts that normally have to
-
- be solved by going to other levels will run automatically to open up the
-
- level more and give you more room to fight. Also, most items and weapons
-
- will re-appear after a minute or so, except the Icon of the Defender which
-
- takes 10 minutes (any less would throw game balance out of whack!).
-
-
-
- In Deathmatch games, you can choose to have your class be random each time
-
- you die. This makes for especially fun games when everyone does it! And
-
- you really get sick of seeing someone pick the same character (like the
-
- Cleric perhaps) over and over again... the command line command is
-
- -randclass. When using DM or another front-end program to setup your
-
- multi-player games, you can usually choose this in the same place you
-
- choose your class normally.
-
-
-
- In cooperative mode, you have to solve the puzzles just like a single
-
- player game, so the levels look just the same as in single player, with a
-
- few exceptions: For one, you can find the weapons of any class that is
-
- playing the game... but you may only grab the ones that your player can
-
- use. Two, the scrolls (Mystic Ambit Incants) are placed throughout the
-
- levels. Three, there are some more combined mana powerups that are
-
- available, but not on the scale of Deathmatch games. And fourth, when you
-
- die you restart the level at the location you last entered into it, and
-
- with 25 of each color mana and all weapons and keys that you had previously
-
- grabbed. So when you die you do not lose those hard to get weapons and
-
- keys (including the pieces to the super-weapons)... but you *do* lose any
-
- puzzle items you were carrying, as well as all artifacts you had in your
-
- possession.
-
-
-
- You may broadcast messages to all players by pressing "t" and then typing
-
- a one line message. When you are typing, all movement controls still work
-
- (all my controls are not on the letters, so there is no conflict) but you
-
- cannot change weapon numbers until you send the message (hitting "1" will
-
- just type a 1 on the screen. So don't use it too much when you are busy!).
-
-
-
- You can send messages to a single player by pressing the first letter of
-
- his or her color. Ie, "b" is like hitting "t" but will only send your
-
- message to the blue player. The player colors are red, blue, yellow, and
-
- green. You can also use chat macros (you define them from the setup
-
- program) by starting the "chat" typer, and hitting alt + a number, where
-
- the number is the number of your chat macro.
-
-
-
- I have found one bug apparently in cooperative multiplayer games so far.
-
- It seems that in cooperative games, the ending sequence to the "Gibbet"
-
- level does not work correctly and you get stuck in the room where the boss
-
- is supposed to come out and pummel you. But instead the room stays dark
-
- and he does not appear.
-
-
-
- .-----------.
-
- |Cheat Codes|
-
- `-----------'
-
- The codes have changed in the commercial version yet again!
-
-
-
- The majority of codes in the demo version where based on the programmers
-
- names. Look at the info screens till you find the credits, and use those
-
- names as codes. The all use the first initial and full last name. So
-
- Ben Gokey = BGOKEY, which is god mode in the demo. Don't include any
-
- hyphens or other weird bits though.
-
-
-
- For the commercial release:
-
- SATAN = God mode
-
- NRA = All weapons + full mana + full armor.
-
- LOCKSMITH = All keys (one of them looks like a little axe, cool!)
-
- INDIANA = 25 of each item (this will not give you the firemask or other
-
- "one of a kind" items).
-
- MAPSCO = same as IDDT in doom. Useable only in map mode. Shows you lots
-
- of neat places you haven't found yet.
-
- DELIVERANCE = pig mode ;)
-
- TICKER = ticker to count your framerate (like Doom's devparm mode)
-
- CASPER = no clipping
-
- BUTCHER = kill all monsters (it tells you how many lives you just ended)
-
- SHERLOCK = All puzzle pieces
-
- INIT = restarts the level you are on.
-
- NOISE = shows sound info on your screen.
-
- PUKE## = runs script (01-99 for the ##)
-
- MAPSCO = allmap mode (must type it in while the automap is on)
-
- SHADOWCASTER# = change class to the # you enter.
-
- VISIT## - warp to level. The normal levels are now numbered 1 through 31,
-
- but the "secret" level is still in there. It's number is 41.
-
- CLUBMED = full health.
-
-
-
- Also, ala Heretic, the previous games cheat codes will hurt you! But in
-
- the commercial version, the codes that hurt you are the same codes that
-
- worked in the (pirated) full beta version of Hexen:
-
- CONAN = takes all your weapons away except #1
-
- MARTEK = a warning message the first two times, then instant death!
-
-
-
- Another important key is the F5 button. It is for suicide... useful in
-
- deathmatch when you get bad random characters, or if you get stuck
-
- somewhere without dying.
-
-
-
- Here's some other interesting keys: All the numbers above 4 activate
-
- certain artifacts (if you have them in stock).
-
-
-
- 5 = Icon of the Defender
-
- 6 = Porkulator
-
- 0 = Flechette
-
- \ = Quartz flask
-
-
-
- The rest I will write down soon. They are in the readme.txt file that
-
- comes with the game actually...
-
-
-
- The Backspace key will now use one of every item you have that can be used
-
- in your current situation. Makes for some real chaos is Deathmatch.
-
-
-
- .-----------------.
-
- |Character Classes|
-
- `-----------------'
-
- One of the best parts of the game is the fact that you can now choose one
-
- of three characters to play: Baratus the fighter, Parius the cleric, or
-
- Deadolon the mage. When playing multiplayer, each player can pick any
-
- class he chooses. This makes cooperative games much more interesting then
-
- they were in the olden days of same-character Doom and Heretic. It also
-
- makes deathmatch more interesting, although everyone I know picks the
-
- cleric every time (while I always choose the mage!). When you run Hexen,
-
- you can use the -randclass command line argument to make the game choose
-
- a class for you in deathmatch (in single player or cooperative, it just
-
- makes you the fighter all the time).
-
-
-
- Weapon notes:
-
- S = Short range M = Uses mana
-
- L = Long range nm= Can be used without mana
-
- H = Homing E = Explosive/area effect
-
- x = Poisonous + = Can give the wielder life
-
- P = Penetrates sp= Spreads
-
- Two sets of ()'s means there are two different effects, depending on the
-
- situation.
-
-
-
- Baratus, the Fighter
-
- Speed : 10 Weapon 1 - Spiked Gauntlets (S,nm)
-
- Armor : 10 Weapon 2 - Timon's Axe (S,M)(S,nm)
-
- Magic : 1 Weapon 3 - Hammer of Retribution (S,nm)(L,M,E)
-
- Strength : 10 Weapon 4 - Quietus (L,M,sp)
-
- Special abilities: Can run faster and jump higher than the other 2
-
- classes. Can throw flechettes like grenades. Also his close-in attacks
-
- are much more powerful than most of the other classes attacks. He is
-
- actually the best mana-miser around as well. His axe only uses 2 per
-
- hit (and then only when it actually HITS an enemy... you use no mana if you
-
- miss!) and the hammer uses 3 when it shoots. Both of these can be used
-
- without mana as well! Quietus also uses less mana (14 of each) than the
-
- other two super-weapons.
-
-
-
- Parius, the Cleric
-
- Speed : 7 Weapon 1 - Mace of Contrition (S,nm)
-
- Armor : 8 Weapon 2 - Serpent Staff (S,M,+)(L,M,x)
-
- Magic : 6 Weapon 3 - Firestorm (L,M,E)
-
- Strength : 6 Weapon 4 - Wraithverge (L,H,M)
-
- Special abilities: Can drop flechettes as poison clouds (VERY useful!)
-
- Turns partially invisible when using the Icon of the Defender.
-
- Has the best homing weapon (Wraithverge) around, but the most expensive
-
- (18 mana of each color) as well.
-
-
-
- Daedolon, the Mage
-
- Speed : 4 Weapon 1 - Sapphire Wand (L,nm,P)
-
- Armor : 2 Weapon 2 - Frozen Shards (L,M,sp)
-
- Magic : 10 Weapon 3 - Arc of Death (L,M)
-
- Strength : 4 Weapon 4 - Bloodscourge (L,M,sp,H)
-
- Special abilities: Weapon 1 has long penetrating range for 0 mana. Can
-
- reflect projectiles when using Icon of the Defender. Most of his attacks
-
- cost more mana, but have more power than the other classes.
-
-
-
- .-------.
-
- |Weapons|
-
- `-------'
-
- All classes have four weapons. The fourth weapon must be made up of
-
- three separate pieces before it can work. The first weapon does not need
-
- any mana. The second uses blue, the third uses green, and the fourth
-
- uses lots of both. This is true for all three classes. Also note that
-
- in deathmatch mode you CAN pick up items that belong to other classes,
-
- but you can't use them (you just get their mana).
-
-
-
- Fighter:
-
-
-
- #1 - Spiked Gauntlets.
-
- The fighter can land three punches in quick
-
- succession on a target, so he can deal out more damage quickly than the
-
- other 2 classes. This is the most powerful #1 weapon of the three classes.
-
-
-
- #2 - Timon's Axe. This glows with blue mana, and makes a flash when you
-
- hit someone. It uses 2 blue mana per whack, but only when you actually hit
-
- someone. If you beat on the wall with it it will make the flashes but not
-
- cost mana. It has longer range than punching as well. It can be used
-
- without mana, but is only about a third as powerful then (punches are
-
- better than the axe with no mana, but have lesser range).
-
-
-
- #3 - Hammer of Retribution. When used at close range it is about as strong
-
- as the axe with mana, but is not as fast. If you have some green mana,
-
- and use it at long range, it will spend 3 mana to fire a "flaming hammer"
-
- out that explodes. This is much more powerful than the hammer itself.
-
- The thrown projectile explodes and can damage several targets, but the
-
- explosion does not damage the firing player at all.
-
-
-
- #4 - Quietus. This is a big sword that has green flames on it. It
-
- uses 14 blue and 14 green mana and fires a spread of 5 green fireballs
-
- which are quite powerful. It fires them whether or not you are at close
-
- range to someone. I think that the sword itself doesn't actually hit
-
- anyone like the hammer does, just the fireballs. So you can only use it
-
- if you have enough mana.
-
-
-
-
-
- Cleric:
-
-
-
- #1 - Mace of Contrition. Less powerful than the fighters fists, but
-
- longer range. It doesn't have the extra-slow recovery of that third
-
- punch also.
-
-
-
- #2 - Serpent staff. This thing blinks once in a while! Anyway, at long
-
- range it fires two green wavy fireballs that hit for poison damage. At
-
- close range, it hits continuously draining the victims life and giving it
-
- to you! Uses 1 blue mana per firing (yes, thats 2 fireballs for 1 mana,
-
- but they are very weak).
-
-
-
- #3 - Firestorm. Uses 4 green mana to fire a streak of fire across the
-
- ground, exploding if you hit someone with it. Does good damage. It has a
-
- limited range, but that range is pretty good. You just can't fire it
-
- across huge chasms. Note that even though the fire travels on the ground,
-
- you can still shoot it up. The fire makes a path any direction you fire...
-
- it just happens that most of the time this happens to be along the ground.
-
- If it hits a creature, it will explode and leave some burning marks on the
-
- ground for a second or two. This causes extra secondary damage to the
-
- target and anyone near it. It also means that a fast moving target will
-
- take less damage than a slow one.
-
-
-
- #4 - Wraithverge. Fires a big gray burst that
-
- splinters into four ghosts. These ghosts fly out in a straight spread if
-
- no enemies are nearby, or fly in circles around nearby villains. They do a
-
- lot of damage as they fly around, and scream all the time. When they kill
-
- someone, they look for another victim to fly around. They do disappear
-
- after a little while though, or if there are no more enemies. Uses 18 of
-
- each color of mana.
-
-
-
-
-
- Mage:
-
-
-
- #1 - Sapphire Wand. This is like the elven wand... unlimited range, but
-
- weak. It does have neat looking tracers though. Not as powerful as the
-
- fists of the fighter or the mace of the cleric, but it fires "almost
-
- instant" bullets... that is they aren't instant, but they are so fast that
-
- you can't really dodge them at all. Note that this weapon penetrates!
-
- That means it goes through enemies so you can hit more than one with
-
- a single shot, as long as they are lined up.
-
-
-
- #2 - Frozen Shards. This is cool. Uses 3 blue mana to fire a *big*
-
- spread of icicles. Each icicle does a little damage, but there 17 per
-
- volley, so it adds up at close range.
-
-
-
- the spread looks like this:
-
- *
-
- * * *
-
- * * * * * * *
-
- * * *
-
- *
-
- Note the center column is 7 shards, not five. Limits of ascii... <sigh>
-
-
-
- When a target dies from these,
-
- instead of falling he becomes frozen. After a few seconds, or if he is
-
- hit with something else, or falls, the frozen guy will shatter into lots
-
- of pieces. These pieces sit on the ground and slowly melt away. Pretty
-
- cool. If a player dies by this, his screen turns blue, and he dies like
-
- normal, but the point of view does not fall to the ground. You can watch
-
- your killer move around, and then you shatter and the POV falls. You can
-
- also press space bar soon as the screen turns blue. See if you can run
-
- fast enough to see your own frozen body before it shatters!
-
-
-
- #3 - Arc of Death. This is a bolt of electricity that follows the
-
- ceiling AND the ground. If it hits someone, it stays on them and hurts
-
- them for about 3 seconds. After it hits, it "locks on" to that person.
-
- So if they move it will follow. If you move VERY fast, you can outrun it
-
- after it locks, but not usually. It is a very good monster killer though.
-
- You can fire it at creatures that you normally couldn't see as long as
-
- there is no wall completely blocking your path. For instance, you can fire
-
- it off a cliff to hit someone right at the foot that you can't even see.
-
- Requires 5 green mana.
-
-
-
- #4 - Bloodscourge. It fires three incredibly powerful fireballs. Each one
-
- is capable of killing any of the creatures I have met so far in one hit, as
-
- well as the players (except the fighter if he has a really high AC... but
-
- even then he is very near death, and thats from ONE of the three fireballs).
-
- Uses 15 of each color mana. It acts a lot like the Wraithverge, but deals
-
- more damage at the expense of less accurate homing power.
-
-
-
- .---------.
-
- |Artifacts|
-
- `---------'
-
-
-
- First, these items are directly descended from Heretic:
-
-
-
- Wings of Wrath: Lets you fly. In single-player mode, they will last until you pass
-
- the current hub. In multi-player, they are limited to a minute or two of flight.
-
-
-
- Quartz Flask: Gives you about 25% health back. These will be used
-
- *AUTOMATICALLY* when your life hits 0 *AND* you are on skill level 1. At
-
- higher skill levels you still must use them yourself.
-
-
-
- Mystic Urn: Gives you 100% health back. These will be used AUTOMATICALLY
-
- as the flasks are, but only after the flasks run out.
-
-
-
- Chaos Device: Teleports you to the starting point of the level. A small bug in
-
- the 1.0 release of Hexen has this artifacts name swapped with the Disc of
-
- Repulsion.
-
-
-
- Torch: Provides a high, glowing light level in all areas for a few minutes.
-
-
-
- Now for some new stuff!
-
-
-
- Banishment Device: Like a Chaos Device, but you use it on others
-
- instead! It fires a neat-o pattern of rings. Whoever gets hit by it
-
- (monsters included) gets teleported to a random starting position of the
-
- level. For some real fun, transport a bunch of MEAN monsters, then hit
-
- another player to send him into the thick of them!
-
-
-
- Boots of Speed: What can I say? They make you run faster. The mage
-
- becomes decently fast and the fighter gets blazingly fast.
-
-
-
- Dragonskin Bracers: These glowing purple bracers increase your AC by 4
-
- when you use them. You can use a few at once, but only up to a certain
-
- maximum level, depending on which class you take. They only last for
-
- a certain amount of time, after which their effect goes away.
-
-
-
- Disk of Repulsion: Makes ALL enemies within a certain range of you get
-
- pushed AWAY. Can be used to get out of corners, smash guys into the
-
- wall, or push guys of the cliff (great fun here!). Pushing people into
-
- the wall does do damage to them, but not very much it seems. I had to
-
- use 5 disks to kill an Ettin. BUT, any creatures bumping into each other
-
- from this effect count as having attacked each other, and this means they
-
- will usually start fighting with each other. *IMPORTANT* The disk can
-
- repulse fireballs too! In fact, all the creatures in the beta that shoot
-
- can have their missile weapons turned away by the disk. (Note there is
-
- a small bug in the 1.0 release of Hexen, the Disc of Repulsion and the
-
- Chaos Device had their names switched. Oops.)
-
-
-
- Dark Servant: When used, you toss a Maulator "voodoo" doll
-
- out a few feet. Sometimes it sits there and you can pick it up again.
-
- Sometimes it becomes a giant Maulotor for 30 seconds to pummel your
-
- enemies! Note that if you drop it in a spot where the Maulotor would
-
- overlap another object on the map, he won't form. The doll floats there
-
- and you can pick it up again. A note on the Maulotors: They can be killed
-
- like normal, but generally they will disappear by the time you can muster
-
- enough firepower to get them anyway. If you use the Porkulator on them,
-
- the change becomes PERMANENT and they won't disappear. Also, when the
-
- Maulotor first forms, he is semi-transparent. If you can hit him with the
-
- Porkulator at the instant he appears, the result is a transparent pig.
-
-
-
- Porkalator: Just like the morph ovum of Heretic, but it turns people
-
- into pigs! Note that when you are a pig now, you can still use items.
-
- Anyone who is a pig can throw the green flechette flasks as though they
-
- were the fighter. Wings of wrath can make you a Pig of Wrath!. Pigs are
-
- also small enough that you can stand on them like steps.
-
-
-
- Flechette: The green flasks. Each class uses these differently. The
-
- fighter chucks them forward and they bounce off of the walls and floor.
-
- It explodes when it either hits someone, or comes to rest for 3 seconds.
-
- The cleric drops it right where he stands (run!), then it quickly explodes
-
- into a noxious cloud for about a minute. Anyone walking into this cloud
-
- suffers poison damage. The screen turns green and they cough a lot. Even
-
- after they leave the cloud, they will take damage while the screen slowly
-
- fades back to normal. The mage drops these like the Timebomb in heretic.
-
- it explodes very quickly. This is one of the most plentiful artifacts in
-
- Hexen.
-
-
-
- Mystic Ambit Incant: The Cleric can gain life from it. The fighter can
-
- gain 1 armor point, and the mage can gain some mana from it. I finally
-
- found out what they do in multiplayer now! When you use it, it will also
-
- affect all players within range of you (the range is 255 game-world
-
- pixles to be exact).
-
-
-
- Icon of the Defender: This gives you invincibility without changing the
-
- color of your screen, which is handy. It also has side effects which are
-
- different for each class. The cleric fades in and out from total to
-
- partial invisibility. When he is totally invisible, missile weapons can
-
- move right through him. The mage becomes reflective to all missile
-
- weapons. Any that hit him bounce away. If a cleric fires his Wraithverge
-
- at you, this can make the ghosts home in on him and kill him!
-
-
-
- Krater of Might: Looks like a chalice. This artifact, when
-
- used will fill your mana levels to the max.
-
-
-
- .-----.
-
- |Armor|
-
- `-----'
-
- Armor sticks around a LOT longer now than it did in the old demos. In
-
- the old version of the demo armor flew away in big chunks everytime you got
-
- hurt, but now it goes down much slower, making it a lot more valuable!
-
-
-
- Each class has a different limit on armor. Each piece of armor protects
-
- you in different amounts depending on your class.
-
-
-
- .------------------------.
-
- |class max min A S H a|
-
- |------------------------|
-
- |Fighter 16 3 5 4 3 1|
-
- |Cleric 14 2 2 5 1 4|
-
- |Mage 12 1 1 3 2 5|
-
- `------------------------'
-
- Max = maximum armor class *without* using any bracers.
-
- Min = minimum armor that never goes below this value.
-
- A = Mesh Armor
-
- S - Falcon Shield
-
- H = Platinum Helmet
-
- a = Amulet of Warding
-
-
-
- .--------.
-
- |Monsters|
-
- `--------'
-
-
-
- Ettin - The first monster you will probably see is the two-headed brown
-
- beastie wielding a mace. His attack is hand-to-hand range only, so he is
-
- not a major threat. All the players hand weapons have a greater range
-
- than he does (even the fighters punch!). Typically takes about 5 or 6
-
- hits to kill using the weakest weapon of any class (3 with the fighter!)
-
- They can be dangerous in packs! When they corner you and have more than
-
- one hitting you at a time your life will go down FAST!
-
-
-
- Afrit - These creatures resemble the gargoyles from Heretic, but
-
- they are on fire! They are also much smarter: They shoot fireballs at
-
- you in bursts of three, and the strafe side to side quickly when they fire,
-
- making them very hard to hit. A fire gargoyle in its "resting" state
-
- looks like a gray fiery sphere. When you "wake them up" they unfold into
-
- themselves. They are invulnerable in this "sphere" mode.
-
-
-
- Chaos Serpents - D'Sparil rode one of these at the very end of Heretic.
-
- It is a large (taller than you) creature that shoots fireballs at you or
-
- bites at close range. They are not nearly as hard to kill as the one in
-
- Heretic, but they are still trouble, and usually appear in groups of two or
-
- three. Those fireballs do a LOT of damage too.
-
-
-
- Brown Serpents - Pretty much just like the green ones, but they fire green
-
- gas-balls which hurt even MORE than the Green serpents fire!
-
-
-
- Wendigo - Always found in icy levels... They look like Swamp Thing but
-
- bluish and made of ice instead of green moss. They fire pairs of spiky
-
- ice balls that shatter when they hit anything into a spread of 6 ice shards
-
- that have the same effect as the mages #2 weapon. When you kill
-
- these guys (with any weapon) they shatter like they died from frozen shards.
-
-
-
- Centaurs - These creatures are tough to kill. They don't have a lot of
-
- hit points, but everytime you hit them they raise their shield and become
-
- invulnerable (and can reflect most spells). After they drop their shield
-
- they can be hurt again.
-
-
-
- Slaughtaurs - Just like the Centaurs but their shields can fire
-
- blue, fast moving fireballs at you. They hurt a lot and are hard to dodge
-
- because of their speed! They tend to be harder to kill than Centaurs too.
-
-
-
- Stalkers - These slimy green guys usually hang out in swamps, or regular
-
- water if they are feeling particularly clean. You can see their tails
-
- swishing about in the muck, but you cannot hurt them until they rise up
-
- out of the water. Unfortunately, they only like to rise up right next
-
- to you! They don't take much to kill, but they hit you very hard!
-
- Some Stalkers will rise up you of the water even when you
-
- are not nearby to shoot at you. They fire hissing green balls of gas that
-
- you can hear fly by.
-
-
-
- Dark Bishops - These resemble the bishops from Heretic, but they are
-
- wearing much nicer clothes now. They can fly, and can "zip" around at high
-
- speed once in a while. They fire volleys of 10 fireballs that come at you
-
- in a spiral pattern. They have limited homing, so they can chase you after
-
- you dodge them. Their spiral motion makes them VERY hard to predict!
-
- Sometimes they hit corners and stop early, sometimes they loop around
-
- corners that you swear they couldn't have and hit you!
-
-
-
- Reivers - Only seen in the last few levels of the game, these can fly,
-
- shoot fireballs at you, and hit at close range for some nasty damage. They
-
- resemble the top half of a corpse in chainmail with a helmet on and long
-
- arms.
-
-
-
- Death Wyvern - an undead dragon that is the first mini-boss you
-
- encounter. He swoops in circles and fires a fiery breath-weapon at you
-
- that causes some secondary explosions after it hits.
-
-
-
- Heresiarch - A powerful mage with the tail of a scorpion and three mana
-
- cubes circling his head. He has several attacks, as well as a temporary
-
- reflective invincability spell and he can summon Dark Bishops to his aid.
-
-
-
- Yourself - Yes, as part of the game you must defeat one of each of the
-
- three player classes. They move like a player and fire your own weapons
-
- at you. They might be a confusing addition to Deathmatch games as well!
-
-
-
- Korax - The Big Bad Guy. He's big. He's mean. He's tough. He's so bad,
-
- he's even dangerous when dead.
-
-
-
- .--------------.
-
- |Other programs|
-
- `--------------'
-
-
-
- These are the other programs I have found useful for playing around with
-
- the levels and other tidbits.
-
-
-
- hexspc09.zip is Ben Morris's technical specs, and comes with the program
-
- ACC by Ben Gokey (Raven's head programmer) for compiling level scripts
-
- from text files.
-
-
-
- deth267.zip is a Doom, Doom II, Heretic, and Hexen editor. heth-b11.zip is
-
- the most recent upgrade (install it ontop of deth267) that incorperates all the
-
- new info from Ben Morris's tech specs into the Heth Hexen editor.
-
-
-
- deep802s.zip is the latest shareware release of DeeP, and will edit Hexen
-
- levels but has not been updated (yet) with the technical specs info yet.
-
-
-
- All these files can be found at ftp.cdrom.com or any site that mirrors it, in the
-
- idgames directory tree.
-
-
-
- ---------------------------------------------------------------------------
-
- If anyone has extra info, email me at birdie@halcyon.com. Please only
-
- send useful information, not stuff like misspellings (of which there are
-
- many, I know).
-
-
-
- Feel free to add this to any web page or whatever, just let me know when
-
- you do so I can come and see it!
-
- Make sure you give me credit for it too!
-
- ---------------------------------------------------------------------------
-
- Arne Michaelsen - keeper of the FAQ, email: birdie@halcyon.com
-
-
-
- Special thanks to:
-
- Todd Wagner (toddwgnr@vt.edu).... for many cheat codes and activation keys.
-
- Killian (wgriffin@mindspring.com)............ for listing a lot of scripts.
-
- Deird'Re M. Brooks (margali@netcom.com)............. for the clipping code.
-
- Paul Falstad (pjf@cts.com)........................... for the tech details.
-
- Kyle Hofmann (rhofmann@crl.com)....................... for the hidden text.
-
- Rowan (Rowan@chwilson.demon.co.uk).................. for the ascii picture.
-
- Colin Caird (ccaird@islandnet.com)............ for too many things to list!
-
- Carl Plunkett (carlp@teclink.net) for help with the files.
-
-
-
- Ben Morris for all the tech info!
-
-
-
- I'd like to thank all the ops on the irc channel #hexen, since they found most
-
- of the new codes for me. Especially PLuNKeTT, Baratus, and Tyrian.
-
-
-
- Thanks to Dan Sully and cco.net for providing me with Web space!
-
-
-
- Extra special thanks to the fellows at id and Raven for making a great game!
-
-